how to get more channels ae2. The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. how to get more channels ae2

 
 The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Networkhow to get more channels ae2  Is there a way

Network Visualisation Tool. You can then right click this Memory Card on other P2P tunnels on the same network in order to link them together. In-Game Version. As already mentioned above, most AE2 devices need a channel to work. It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. The file you are looking for is "common. For a start, a simple 1k Crafting Storage should be enough. You set P2P tunnels by crafting the default ME Tunnels, and then right clicking them with an appropriate item. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. Most devices such as standard. You main building has all the ME storage and a crafting terminal and now you want to connect the factory, where. It will either put the world into the cell or put the cell back into the world. For every 32 drives, you'll need one P2P tunnel on the controller. That's great! Just what I've been looking for. AE2 looks better overall and you get more. #1. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. is cable) , , , . BTW: I prefer AE2 for all of this. If you have a large network, you may need more energy acceptors down the line to keep everything balanced. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. The P2P network will transfer power, but won't use power it's transfering. ; Fluid, set using a Water Bucket or any fluid bucket. 3 Controlling the Network . The p2p devices need their own channels. hey all, i have 2 questions about AE2 and its channeling and p2p. But honestly, i wouldn't reccomend doing it. Any device will try to find the shortest path to the controller. Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. ago. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. Closed. If it runs out between ticks you can get network resets. I went into the config an it's set to true to enable channels, when i set to false the controller is removed from the game and i can't make it or get it back until i change it back to true. Stick It in the Soil. Smart, covered, or normal ME cable = 8 channels carrying capacity. Dalarrus • 4 yr. Then it showed 2 channels. Ascend. I am using minecraft 1. You could use smart cables instead of the regulars if you wanna see your channel usage. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Also cable anchors disable a connection. Today is the. The item type cap is 61 *per drive*, so once you get 3-4 drives you're pretty much set. Want to know how P2P Tunnels work in Applied Energistics 2? Find out Here!Follow Me on Twitter! a Patron! updated follow-up video about dedicated P2P tunnel networks. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. There's 32 channel cables the bigger ones if you are interested. For things like EnderIO or Thermal, for example, that. I rarely make more than 16 of each color dense cable. You'll probably want a level emitter pointing at your bonsai pots so you can turn them off at a certain amount of items accumulated. This means you can output to as many points as you want, but only input at a single point per tunnel. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. It's similar to AE2 but doesn't have channels. Dense cables can carry 32 channels. 2nd, you have the glass fibre connect to the controller which is essentially bypassing your P2P network. If they are disabled quantum bridges are the only way to do it wirelessly. Jul 27, 2016. so the further the next meteor is, the higher spawn chance you have. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. ago. My controller outputs 32 channels from one side directly into a p2p bus. The only way to transfer power through an ME. Angelin01. It’s literally one output for. Since they are pretty much superfluous. Then again, while is harder AE2 is not without it's perks. g. That showed 1 channel in use. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. Device missing channel #3142. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. 180. 94. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. More Topics. Otherwise, if no channel is left, it stays pink and you see "Device Offline". [back of p2p] > cable > [back of p2p] won't work unless you connect the cable. Exactly. well then I guess you don't want to get your system working. 31, no extra mods except client version of lag goggles to debug my base in-case of lag spikes. A quick and simple video showing you how to get limitless channels in AE2. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. r/feedthebeast. Stack that pattern up to 4 high, with only Assemblers touching interfaces, and not other assemblers. . There is support for both private and public channel networks. This item is a pack of lines containing one power cable and eight data channels. Use cable anchors to prevent adjacent ae2 cables from connecting to each other. 32 in dense ones. You would be able to get 63 different recipes in, but only 9 per machine. AE2 Tutorials (2023) MC 1. The actual 100% reliable way to go about this is with the Level Emitter with a crafting card, set to "emit. Add a Comment. Surround the interface with 6 assemblers. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. I'd like to see the setup where you have 1024 channels in use in a situation where you couldn't run another cable. 17 (?), 1. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. The command is /ae2 channelmode <mode> to. com, stoneblock version is 1. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. CREDAAAAAAAOOOO. It is not possible to have 2 ME Controllers in one ME Network, though a multiblock structure can be created. I usually end up partitioning disks as well to hold specific large quantity items. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. A Controller can provide up to 32 channels per facing if dense cable is used. You need a AE controller to have more than eight channels on a network, and the "normal" (fluix, smart, ect) can only carry eight channels, so you need dense cable to have access to those extra channels. On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. This overlay can even be seen through blocks. P2P Tunnel. . MK234. AE2 Version: rv4-alpha-11. 1. Tunnels are 1 input to N outputs. 7. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. Okay here we go again, I hope this explains it a little bit better. temporary_login • 2 yr. e. e. them outside the network. Channels on or off in AE2? I'm curious what the general consensus is. You mentioned "AE2 power banks. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. The ME Smart Cable - Fluix is a block added by the Applied Energistics 2 mod. Master_Builder_800, GreekAnalyzer, adamich and 1 other person. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. • 4 yr. AE2 channels appear to be affected by distance. So in my picture you can kinda see a fluix cable running along the bottom of the controllers - this is attached to the controllers with quartz fiber (which allow AE2 power. Every part in AE2 has an internal energy buffer, but it's small. As a quick fyi, I never use any dense cables in my base. So at each p2p point you can imagine that it is directly connected to the controller. This talks more. Again, turn it 90 °. 1. I don't remember if it's in E2:E but AE2stuff comes with some wireless connectors that do what you are looking for. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). ago. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. e. Ah, I mean more like a screen I can hang up somewhere to get a quick indication of power levels and the same for items. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. Rarely will you need more than 32 channels for a building or room and if you do you can just add another tunnel. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. Without autocrafting there is absolutly no need for a controller. I do personally prefer AE2. iAmAutolockerr • 3 yr. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. -2. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. The Energy Acceptor converts most mods energy form to AE to power the Network, although, using a Quartz Wrench a Player may choose the preferred power unit. My Very First Quartz. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. quartz cable wont connect networks, just power. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. fscan closed this as completed Oct 8, 2017. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. I suggest using a Bulk Storage solution, and then for general storage. In this mod, you’ll be able to craft an item called “ME Cable”. You could use smart cables instead of the regulars if you wanna see your channel usage. This breaks the recipe scripts as it disable blocks as well. This means you can output to as many points as you want, but only input at a single point per tunnel. " Such networks are limited to only 8 Channels. Most devices such as standard cables, and machines can only support up to 8 channels. On separate networks, just use interfaces / export buses to send/receive from primary network. Tunnels are 1 input to N outputs. I'm using the ME Dense Cable. 1 prudentium with 4 inferium and 1 master infusion crystal). Exterior: 578 Tunnels giving 18496 channels. All the autocrafting bits and bobs are still there and operational. If you need more specific help, giving a bit more specific. 2. I have use Skyfactory 2 as the example. thatsIch AE2 Dev • 9 yr. The last bit is power. 0 for Minecraft 1. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. 13. I haven't messed with AE2 in a while, so I'm a bit rusty. It is the new and overhauled version of the original Applied Energistics mod. You Shift-right click on a P2P tunnel with the memory card to save its setting to the card. So you typically can dispense with the glass fiber power connections on one of the sides. For the most part, consider it less an update and more a whole new. The other 3 channels were then used to connect to all the machines. On a more meta note, this has been talked to death on this sub. I've got a couple floors of crafting CPU's and molecular assemblers that I'm trying to hook up, but I can't seem to run more than 4 p2p tunnels over a cable, with 8 p2p tunnel devices. Not quite. 1. From there, you can have any number of exit points. com wrote: Maybe we should call it infinite channels — Reply to this email directly or view it on GitHub #1369 (comment). Channel Modes. There are arguments to be made about AE2 being more efficient with channels enabled, but it shouldn't really matter much in a single-player game. Not quite. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. Most machines will turn off once the tank is full. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . You can get definitely get more than 32 channels as each face of the controller block makes 32 channels available (when using dense ME cable). Every block you are connecting to the ring in the distance is going to take up a channel of your main network. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. One for all the export busses and one for all the import busses. I rarely make more. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. While the dense cable can carry 32 channels, the fluix cable and the row of interfaces can only carry 8 channels. With channels/controllers disabled you no longer have to worry about how many connections are on a line. For most people, the power buffer provided by their Controllers is enough for everything they want to do. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. As I said, take a look into the config, should be self-explanatory how meteor gen works. Other than that though, nothing that I know of. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. The channel usage hasn't been maxed out, so I don't know why it's not showing them in the interface terminal (which keeps scrolling automatically. Jan 20, 2016. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. P2P Tunnel. Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. • 15 days ago. I'm aware of that. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. More Topics. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. Each solid block is capable of passing up to 8 channels through it. e. Even without the perfect ME controller layout, it's pretty easy to get lots of channels. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. • 2 yr. Doesnt matter which terminal, even the Fluid Terminal of Extra Cells 2 does count. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. Now your next recipe should be named item 1 + the next 8 components = named item 2. Or use other mods to insert into any ME Interface. So it looks like each P2P node is taking up a channel. That way you could run 8 dense cables (256 channels) on a single regular ME cable. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. In addition, they can bundle network channels to carry more channels from one point to another across a. I haven't messed with AE2 in a while, so I'm a bit rusty. If. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. So, it would go 32, 64, 128, 256 and 512 unique items per cell. Dense cable, P2P, 1024 channels in one cable. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. The possibilities of. malicious_bloke. Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. Honestly, there's relatively few people who would prefer no channel AE2 over just replacing it with RS; most will complain about things like meteors and the type limit regardless. This is not at all like the IC2 nerf. The conversion to AE power is very intentionally only 1-way. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. The subnet interfaces fine with my main network (i. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. Images. 1 AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) 1. 168. Place assemblers on every exposed interface face. Its based on the distance between 2 meteors. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. Think of these as data lines. 2 and the version i'm on rv4-alpha-11 seems to get a problem with the channels on dense cables not registering, on most of the cables i can only see up to about 14 channels at most and once i go over that they will not show at all in the console or in the cable info. . Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. I usually run that cable to a dense cable that goes into a P2P back to the controller, through a regular cable. The ME Controller is the routing hub of a ME Network. I'm currently using the FTB Beyond pack for 1. On default configuration a normal cable holds 8 channels, a dense cable holds 32. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. I mean I liked it but then it got changed to use channels and it got way more complicated. • 11 days ago. IPieLover • 4 yr. 2. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. No idea what you're attempting but from the explanation I don't think it's possible. I saw in some old videos that you actually are able to increase number of items to keep stock of by right-clicking it (as you would normally do in any invertory). If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. AE2 disks can store many more items than the RS equivalent. AE2 tends to be much more server friendly though as it ramps up processing speed rather than have it at max all the time. Furious1964. the one on the controller needs to be connected directly to the controller with a cable. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. (6) some EnderIO energy conduits for the power supply (if you want to be compact - they can share the space with the item conduits)If you want to use storage cells over drawers or barrels, then the Cell Workbench is exactly what you want to be using. Yup, that's a common assumption people make. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. etc. With auto crafting accessible via a p2p connected to the yellow network. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. Start with this. Automate the components needed to expand AE more (processors, crystal growth). E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Use quartz fiber to connect power only to separate AE2 network. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. Join. The CPU must contain at least 1 storage component. AE2 channel and p2p question. View attachment 14508. . )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Keep in mind that a single controller can handle 192 channels, 32 per side, most players use large controllers for looks/laziness when planning their ae networks. 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. See full list on ftb. ago. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. I get that you can make a handful of things work using only 1 channel back to main controller. 10 today I realized, that you cant use more than 5 terminals onto one system. com AE2 10. There is a lot more to AE2 than he showed in part 1. P2P does not increase the amount of channels you have. If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line. You can use ender tanks and put the fluid storage bus interfaces all together on a single P2P channel. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). P2P tunnels will support the number of channels running into them. To use the P2P. Without autocrafting there is absolutly no need for a controller. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. If you want to do that with AE2, then note that Storage Buses get way more than 15 filter slots. ctrl + click: crafts one ‘unit’ and places it into your inventory. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. This can be done via the ME Interface Terminal, or you can just place it there by hand. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. shift +click: crafts one stack and places it into your inventory. Then I start to automate ore processing and item creation. That's a lot of channels. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". It is easiest to break your in half so that they can't try to pass all 16 channels out one end. You can use storage busses. 17. Or just go into the config and set "channels" under Networkfeatures to false. . There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. I'm kinda surprised that most packs don't call that feature out. P2P connections are not unique. #1. Get a network controller going. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. When I was doing an Omnifactory playthrough, I believe the default was to use AE2 in channel-less mode, to be similar to refined storage. Now its working to the maximum potential it has. I was going to do a poll, but this subreddit doesn't allow them. it might be just the distance so it doesnt get the channel from another device. A couple facts: Each side of the controller can handle up to 32 channels. P2P points act as a 32 channel input to a single carrier channel. the one facing out needs to be connected directly to the controller with a cable. Additional context. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. For more info check out the AE2 guide. As all cables except dense cables only can. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. ago. So after some tinkering and testing I came to something you could call a solution: Pros: You can use importer/export. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. If multiple cables or devices are put together, the system just reroutes the signal path. Here you can see we have 64 ME Drives, each need one channel. ago.